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The Future of Cybersecurity
Augmented Reality

By Anouk Papillon, Senior SEO Manager, Userp.biz



As technology keeps developing, companies need to keep protecting themselves. We need
solutions for physical security and, increasingly, for cybersecurity too.

The answer to protection measures of all kinds seems more and more likely to be Augmented
Reality.

While it was regarded as something of a gimmick for many years, it has been influencing the
areas of gaming, travel and retail for some time and is now also moving into other spheres.



Augmented Reality vs. Virtual Reality

Augmented Reality and Virtual Reality both try to create enhanced and immersive experiences
for the user. Where Augmented Reality seeks to add to real-world perceptions, however, Virtual
Reality seeks to add all-new ones.

Augmented Reality builds another layer onto whatever is happening in the physical world, via a
headset or device screen, while Virtual Reality isolates users as much as possible from
sensations in the physical world. Headsets and other wearables are used to create worlds with
new visual, graphic and other stimulations.

A realtor might, for example, show prospective buyers a new house and take them on a Virtual
Reality tour where they can explore the property from a remote location.

By contrast, Augmented Reality could be used to show how improvements or changes could be
made on existing structures within a house.

Showing people the possibilities for where they could travel, how they could change physical
structures or objects and what items they buy could look like, are all possible with Augmented
Reality.

Both Augmented and Virtual Reality have also been used in different training and education
exercises, and are now even likely to be used by governments to demonstrate changes and
speak with constituents.

Their powers of immersion, interactivity and demonstration are great, and people are exploring
and applying them on an increasing basis.




29 Cyber Warnings E-Magazine November 2016 Edition
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